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Posting this here for archival purposes.

Boss Unlocks:

THE PACK: Scars 

Waste Management: Roller

Cleft: Detachable Tail

BroodMother: Symbiosis

Bomb Burn Roc: Explosives

Blinky: Hollow Bones

The Statues: Well Laid Plans

Sewer Gator: Volatile DNA

The Rat King: Plague

The Olde Hunter: Civilized Growth

The Keeper: Faulty Optics

The Skeleton King: Soul Ripper, Soul Searching (Coming Soon)

Bugs:

Fire Hydrants cause game to freeze?

New things:

Things coming in the next build maybe!:

To Do:

Add Sounds

>Soul Sounds?

Polish Olde Hunter's bullet hell segment. cage should have a pop in/ pop out effect.

Scythe Sounds?

Keyper/ Keyper Cage needs some sounds

A lot of bosses are immune to bullets atm.

Something made thud and crashed game. At almost 30 points.

>Soul Searching (Don't forget to add to proper list/ boss)

>Soul Ripper (Don't forget to add to proper list/boss)

New Upgrades

>Needle Burst: Bunch of small bullets w/ low lifetime? or a flash AoE around player.

Stuff that probably won't be in the next build but need done eventually:

>Replace PlaceHolders

Stuff getting cut but might be useful to save:

Add special 'basic' enemies/ Improve existing special basic enemies?

>Car immune to damage, w/ weakspot spinning around it?

>Car immune to damage from x Side.

>Car w/ orbital

>Turtle Car

>Car that can only be killed by rollers. Spawns roller on spawn.

>Car immune to damage, paired w/ car that isn't.

>Just little tanks.

>Enemies that charge, and then get stunned whenever they hit walls.